package game.targets.observer;

public enum Event {
	EVENT_DESTROY_TARGET,
	EVENT_FIRE_ARROW,
	EVENT_CHARGE_SHOT,
	EVENT_SWITCH_ROUND,
	EVENT_TARGET_NORMAL_HIT,
	EVENT_TARGET_TIME_HIT,
	EVENT_TARGET_BAD_HIT,
	EVENT_TARGET_BONUS_HIT,
	EVENT_ARROW_HIT_WALL,
	EVENT_ARROW_HIT_TARGET,
	EVENT_CHARGING_SHOT,
	EVENT_RELEASE_SHOT,
	EVENT_TEMP_TARGET_REMOVE,
	EVENT_OUT_OF_TIME;
}
